Free tool

DnD character maker, random or built step by step.

Press one button for a complete 5E character with stats, hit points, armor class, skills, attacks, starting gear, a name and a short backstory. Or pick the race, class, background and level yourself, roll or buy the ability scores, lock the parts you like and roll the rest. Then download a printable PDF sheet, or copy the character as text or Markdown.

Roll new character changes everything that is not locked. Pick a race or class yourself and that part locks by itself.

Name
Who
Race
Class
Background
Alignment
Ability scores

Hit points
Skills
Other choices
Starting equipment
Backstory

Type in the box to write your own. Roll puts a new one in its place.

Everything is rolled and worked out in your browser. Nothing is uploaded or saved on a server.

How it works

Roll it, lock it, print it.

01 / Roll

Dice you can trust

Scores come from 4d6 with the lowest die dropped, the standard array or a 27-point buy. Every die uses your browser's secure random numbers.

02 / Lock

Keep what you like

Lock the class, the name or the scores, and Roll new character only changes the rest. Picking a value yourself locks it for you.

03 / Print

A sheet for the table

The PDF has the scores, saves, skills, attacks, features, gear and backstory on A4 or Letter, with the licence line at the end.

Guide

How to make a DnD character, with the maths shown.

A DnD character maker turns a few choices into a playable 5E character: a race, a class, a background, six ability scores and everything that follows from them. This one works as a random generator and as a guided builder at the same time. Leave nothing locked and each press of Roll new character gives you a different hero. Lock the parts you care about and it only changes the rest. It uses the free System Reference Document 5.1, so the rules content is the open part of fifth edition.

How to use the DnD character maker

  1. Press Roll new character to see a full random sheet on the left.
  2. Change anything in the column on the right. Race, Class, Background, Alignment and the ability scores lock themselves when you change them, and the button shows Locked.
  3. Set the Level from 1 to 20, or pick Roll level to let the dice choose between 1 and 5, 10 or 20.
  4. Under Ability scores choose Roll 4d6, drop lowest, Standard array or Point buy (27 points). Place them decides whether the best numbers go to the class's main abilities, in a random order, or in order from STR to CHA.
  5. Pick your class skills in the skill list, choose your equipment from the options, and edit the backstory in its box if you want your own words.
  6. Use Download PDF for a printable sheet, Copy text or Copy Markdown for a notes app, and Copy link to share the exact character. Clear all locks clears every lock.

How the numbers are worked out

An ability modifier is the score minus 10, halved and rounded down. A score of 16 gives (16 minus 10) divided by 2 is +3, and 9 gives -1. The proficiency bonus depends only on level: +2 at levels 1 to 4, +3 at 5 to 8, +4 at 9 to 12, +5 at 13 to 16 and +6 at 17 to 20.

Score8 to 910 to 1112 to 1314 to 1516 to 1718 to 1920
Modifier-1+0+1+2+3+4+5

Hit points at level 1 are the class's hit die at full value plus the Constitution modifier. Each later level adds the average of the die (half the die, rounded down, plus 1) plus the Constitution modifier, and never less than 1. A level 5 fighter has a d10, so with a Constitution modifier of +3 that is 10 + 3 = 13 at level 1, then four levels of 6 + 3 = 9, which is 13 + 36 = 49. A hill dwarf adds 1 more per level, and so does a draconic sorcerer, so the same fighter as a hill dwarf would have 54. Choose Roll hit dice each level to roll the die instead of taking the average.

Armor class comes from the armor in the gear you picked. Leather armor is 11 plus the Dexterity modifier. Scale mail is 14 plus Dexterity up to +2. Chain mail is 16 with no Dexterity. A shield adds 2. With no armor, a character has 10 plus Dexterity, a barbarian has 10 plus Dexterity and Constitution, a monk has 10 plus Dexterity and Wisdom, and a draconic sorcerer has 13 plus Dexterity. A barbarian with Dexterity 14 and Constitution 16 is 10 + 2 + 3 = 15.

Saving throws add the proficiency bonus for the two abilities your class names. Skill bonuses add it for each skill you are proficient in, and twice for expertise. Spellcasters get a spell save DC of 8 + proficiency bonus + the casting modifier, and a spell attack bonus of proficiency plus the casting modifier. A level 5 wizard with Intelligence 18 has 8 + 3 + 4 = 15 and +7.

Three ways to get ability scores

Rolling 4d6 and dropping the lowest die gives six numbers that tend to land a little above 12. The standard array is fixed: 15, 14, 13, 12, 10 and 8. Point buy starts every score at 8 and spends 27 points. The cost goes up as the score does.

Score89101112131415
Cost01234579

Three 15s and three 8s cost 9 + 9 + 9 = 27. The standard array costs 9 + 7 + 5 + 4 + 2 + 0 = 27 as well, which is why the two methods feel alike. In point buy the scores stay between 8 and 15 before race bonuses, and the page tells you how many points are left. Race bonuses and level-up improvements are added on top of the numbers you enter.

What is from the SRD and what is ours

The races, classes, class tables, equipment, weapons, packs and skills come from the SRD 5.1. The SRD has one subclass for each class and one background, Acolyte, so those are what you get. The other four backgrounds (Ferry Hand, Hedge Scholar, Border Scout and Market Hawker), the names and the backstory lines are our own writing and are marked as custom. The sheet lists the names of class features and tells you what the main ones do, but the SRD is the place to read each in full. It also gives spell numbers and slots, not a spell list, and it does not cover feats or multiclassing.

Common problems

  • The armor class is lower than your book says: fighting style bonuses, magic items and spells are not added to it, except the Defense style when you wear armor.
  • You cannot take a skill: a skill your race or background already gives is shown as known, and a class only offers its own list.
  • A locked class has odd gear: change the class and the gear and skills reset to fit it, since they belong to the class.

To roll single dice at the table try the dice roller, and for more names use the fantasy name generator.

Questions

Good to know.

Is this DnD character maker free?

Yes. There is no sign-up, no limit on characters and no watermark on the PDF.

Which rules does it use?

The fifth edition System Reference Document 5.1, which is free to use under a Creative Commons licence. The page is 5E compatible. It is an independent tool, not an official product.

Why is there only one subclass for each class?

The SRD includes one for each class. Subclasses from the paid books are not in it, so this maker does not use them.

How are the dice rolled?

With your browser's secure random number generator, in a way that gives every side the same chance. The last 4d6 rolls, with the dropped die, are shown under the scores.

Can I choose spells?

The sheet gives your spellcasting ability, save DC, attack bonus, slots and how many spells or cantrips you know or prepare. You pick the spells yourself from the SRD spell list.

Can I make a level 20 character?

Yes. Set the level to any number from 1 to 20. Hit points, proficiency bonus, features, spell slots and ability score improvements follow the class table.

How do I share a character?

Press Copy link. The link holds the whole character in its address, so anyone who opens it sees the same sheet. Nothing is stored on a server.

Is my character saved?

The last character stays in this browser so it is there when you return. Clear your site data and it is gone, so download the PDF or copy the link to keep one.

May I use these characters at my table?

Yes. Check with your game master that the SRD content and the custom backgrounds suit the campaign.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode.

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