01 / Actions
Keys, clicks, scrolls
A key pressed, a mouse button pressed, or a scroll step on the pad each count as one action. Holding a key down counts once.
Free tool
Click the pad, then press keys, click and scroll as fast as you can for 10, 30 or 60 seconds. The first action starts the clock. You get your actions per minute, an effective APM that ignores quick repeats of one key, your fastest second and your most used keys. Nothing you press is stored or sent.
Actions in each second
Your last rounds
Keys are counted in this page and never stored. Nothing is sent anywhere.
What counts
01 / Actions
A key pressed, a mouse button pressed, or a scroll step on the pad each count as one action. Holding a key down counts once.
02 / APM
Actions times 60, divided by the seconds in the round, gives actions per minute.
03 / Effective
Effective APM leaves out the same key or button pressed again within 250 ms, so spamming one key does not inflate it.
Guide
An APM test measures your actions per minute: how many keys, mouse clicks and scroll steps you can make in a minute. APM comes from real-time strategy games, where fast players give hundreds of orders a minute. Click the pad to get ready, then press keys, click and scroll. The clock starts with your first action and runs for 10, 30 or 60 seconds. You get your APM, an effective APM, your fastest second, a split of keys, clicks and scrolls, and your most used keys.
APM is actions times 60, divided by the seconds. 150 actions in a 30 second round is 150 x 60 / 30 = 300 APM.
Raw APM can be inflated by pressing one key over and over, which is why players talk about effective APM. This page uses a simple rule you can check: an action is dropped when it is the same key or mouse button as the one before and comes less than 250 ms later. If 30 of your 150 actions are quick repeats, the effective count is 120 and the effective APM is 120 x 60 / 30 = 240. It is this page's own rule, not an official standard, so compare scores only with scores from this page.
| Round | Actions | APM |
|---|---|---|
| 10 seconds | 50 | 300 |
| 30 seconds | 150 | 300 |
| 60 seconds | 240 | 240 |
For a pure typing score, use the typing test. For a single key, try the spacebar counter.
Questions
Actions per minute: the number of keys, clicks and other inputs you make in a minute. It started in strategy games such as StarCraft, where players give many orders a minute.
Actions times 60, divided by the length of the round in seconds. 150 actions in 30 seconds is 300 APM.
APM with quick repeats removed. Here, an action is dropped if it is the same key or button as the one before and less than 250 ms after it. It is this page's own rule.
No. Holding a key sends repeats, and the page ignores them. Only each fresh press counts.
Escape cancels the round, so it is not an action. Tab, Space and the other keys count as normal.
Yes. Untick Count scroll steps on the pad. Scroll steps are only counted over the pad anyway.
Taps and touch scrolls on the pad are not the same as mouse clicks and wheel steps, so use a computer for a fair score.
No. Keys are counted in this page and never stored. Only your best APM for each length is kept in this browser.