01 / Drop
Drop your WAV files
One file or many. They are read from your own disk and never leave it.
Free tool
Turn big WAV files into small OGG files for a game, an app or a website. Pick the quality, see the size of the result before you save it, and drop one file or a whole folder. Everything is made in your browser, so no WAV is uploaded.
Reading the file...
This runs in your browser. Your files are never uploaded.
How it works
01 / Drop
One file or many. They are read from your own disk and never leave it.
02 / Convert
No button to press. Change the quality and every file is made again, with its new size shown.
03 / Save
Play the result, then download it, or get every file in one ZIP.
Guide
A WAV to OGG converter reads an uncompressed WAV file and saves the sound again as an OGG file, which is far smaller. This one writes OGG with Opus sound, at the quality you choose from 48 to 192 kbps. A three minute CD quality WAV is about 31.8 MB. At 128 kbps the OGG is about 2.9 MB, roughly eleven times smaller. It all happens in your browser, so no file is uploaded, there is no sign-up and there is no limit on how many files you convert.
A WAV stores every sample. CD quality is 44,100 samples a second, two channels, 16 bits each. That is 1,411,200 bits a second, or 176,400 bytes. An OGG file made here stores a fixed number of bits a second, so its size depends only on the length and the quality you pick. For a 3 minute (180 second) song:
| Format | Bytes a second | Size for 3 minutes |
|---|---|---|
| WAV, 44.1 kHz, 16 bit, stereo | 176,400 | 31.8 MB |
| WAV, 96 kHz, 24 bit, stereo | 576,000 | 103.7 MB |
| OGG Opus, 192 kbps | 24,000 | 4.3 MB |
| OGG Opus, 128 kbps | 16,000 | 2.9 MB |
| OGG Opus, 96 kbps | 12,000 | 2.2 MB |
| OGG Opus, 64 kbps | 8,000 | 1.4 MB |
| OGG Opus, 48 kbps | 6,000 | 1.1 MB |
The page shows the real size of your own file, which can differ a little from these numbers because of the headers and the way the encoder packs the last second.
OGG is only the box. The OGG files made here hold Opus sound, the newer codec, which current Chrome, Edge and Firefox play. Some older programs only open OGG Vorbis, and the file will fail to load in them even though it ends in .ogg. If your target lists only "Ogg Vorbis", check its documentation first, or test one file before you convert the whole folder. This page does not make Vorbis.
A one second stereo effect saved as a 44.1 kHz WAV is about 176 KB. As mono OGG at 64 kbps it is about 8 KB, since 64 kbps is 8,000 bytes a second. Hundreds of effects add up, which is why games ship OGG. Cut the silence off the start of each effect before you convert, so it plays the moment it is triggered. The audio cutter does that in the browser. Opus works at 48 kHz inside, so a game engine may report 48 kHz for a file that came from a 44.1 kHz WAV. That is normal.
To go the other way, use OGG to MP3, or the audio converter for other formats.
Questions
No. It is read and converted in this tab, so it never leaves your computer.
Yes. Drop as many as you like. They are converted one after another with the same settings, each with its own Download button, and Download all as ZIP saves them together. A file that cannot be read is listed with the reason.
OGG Opus. It is the newer codec and plays in current browsers. Programs that only know Vorbis may not open these files.
It depends on the length and the quality, not on the WAV. At 128 kbps one minute takes about 0.96 MB, and at 64 kbps about 0.48 MB. The page shows the size for each option before you pick.
Yes, a little. OGG is a lossy format, so some detail is thrown away, though at 128 kbps and above most music sounds clean. Keep your WAV if you may edit the sound again later.
Yes. Opus quality runs from 48 to 192 kbps and each option shows the size it gives. There is also a mono choice under Channels.
There is no limit set by this page. Your browser holds the file in memory, so very long or very large files can fail on a small computer.
Yes. my-sound.wav becomes my-sound.ogg.
Current Chrome, Edge and Firefox can make OGG files. Safari may not be able to encode the sound.